_Guest
_Type
_Guest-permit-
name
guestsay is used by linking an action to da.guestsay.muf
(#2014
). Two
properties need to be set on the action before it can be used.
_Guest
is a string which will replace your normal name when you speak or
pose. For instance, if _Guest
contains the string
"Attila the Hun",
then when you speak, you will appear to be speaking as Attila the Hun.
the _Guest
property may be set on the action itself or the object it is
attached to. The latter is useful because it can be shared by both
"say" and
"pose" actions (see below).
If
To have both "say" and "pose" ability, you will need to make two actions
and set
For added security, you cannot use a guest speaker to appear to be
someone else unless you are specifically allowed to by that player.
That is, the
"
Since name matching uses nicknames, if your _Type
is optional. If it is omitted, or its value is
"say", the action
will behave like a say
command. That is, the action's parameter will be
enclosed in quotes following the _Guest
name and the text
" says, ", then
the resulting string is displayed to everyone.
_Type
is set to "pose", the action will
behave like a pose
command.
That is, the action's parameter will be appended to the player's name
and displayed to everyone.
_Type
to "pose" on one of them.
_Guest
property cannot normally start with a word that is
the same as another player. To allow a player (let's say she's called
"Mildred") to speak as if she were you, you will need to set the
_guest-permit-Mildred
property on yourself to
"yes". This only permits
Mildred to speak on your behalf. Mildred will have to set a corresponding
string on herself to permit you to speak on her behalf.
RETURN VALUE
da.guestsay.muf returns 1 if the program successfully ran,
i.e. it notified everyone in the room. Otherwise it returns 0.
EXAMPLES
To create the "Attila the Hun" speaker described above:
@create Guest Speaker
@set Guest Speaker=_Guest:Attila the Hun
@action asay=Guest Speaker
@set asay=_Type:say (this line is optional)
@link asay=#2014
@action apose=Guest Speaker
@set apose=_Type:pose
@link apose=#2014
If there is a player called "Attila" on the muck, then he will need to
set this property on himself or you will be unable to use this guest speaker
(assuming your name is "Mildred"):
@set me=_guest-permit-Mildred:yes
DIAGNOSTICS
guestsay error: No _Guest property on action or its container.
_Guest
property on the action or the object to
which it is attached.
guestsay error: _Type
foo is unknown.
_Type
property on the action, but it is not blank,
nor equal to "say" or
"pose". Try one of those strings.
guestsay error:
foo resembles a player.
_Guest
name could be
mistaken for another player. Change the _Guest
text, or have the
relevant player set its _Guest-permit-
yourname property.
BUGS
If you use guestsay to speak on your own behalf, to insert a
description, e.g. "Adella the Hug", you will need to set your
permission property to allow yourself to speak as yourself.
That is, just type:
@set me=_guest-permit-Adella:yes
(Assuming your name is Adella.)
say
" verbs and other niceties are not supported.
_Guest
string is
a unique prefix of the name of a player on the Muck, you may
find that the "resembles a player" error crops up.
AUTHOR
Deborah Pickett (<Ariel> on FDCMuck).